How To Animate An Image In Sony Vegas
-
In the Keyframe Controller, click to position the cursor where you want to add a keyframe.
-
Click the Insert Keyframe push button . A keyframe is added to the Keyframe Controller timeline.
The new keyframe's attributes are copied from the previous keyframe to allow you to make subtle changes without recreating all your settings.
To quickly add a keyframe, double-click on the Keyframe Controller timeline, or position the cursor on the timeline and modify your effect parameters.
-
Select a keyframe by clicking information technology.
-
Click the Delete Keyframe push .
-
To jump to the next or previous keyframe, click the Previous Keyframe and Side by side Keyframe buttons (or press Ctrl+Left Arrow or Ctrl+Right Arrow).
-
To jump to the first or last keyframe, click the First Keyframe or Last Keyframe button.
Right-click the keyframe and choose Copy from the shortcut menu. The keyframe and its settings are copied to the clipboard.
Concord the Ctrl primal while dragging to copy a keyframe.
Keyframe animation tin exist used to smoothly and gradually alter an consequence. For example, if yous wanted to gradually fade an event to black and white, you could use the Black and White effect to create two keyframes. The outset keyframe would utilize the Reset to None preset, and the second keyframe would utilize the 100% Black and White preset. During playback the issue would start playing in color and gradually fade to blackness and white.
-
Add an effect to an outcome or rails.
-
In the Keyframe Controller, click to position the cursor where you want the effect to start.
Select the Sync Cursor push button to synchronize the cursor positions on the main timeline and Keyframe Controller timeline.
-
Click the Insert Keyframe button .
-
Adapt the effect attributes as desired.
-
In the Keyframe Controller, click to position the cursor where you want to add the side by side keyframe.
-
Repeat steps 3 through v to add a keyframe for each consequence parameter change.
During playback, the effect will smoothly transition through the attributes you lot established for each keyframe.
The interpolation curve determines the rate of blitheness between two keyframe settings. To change the interpolation bend, right-click a selected keyframe and choose a command from the shortcut carte du jour. The curve type is updated for all selected keyframes.
Command | Description | Looks Similar |
Linear | Effect parameters are interpolated in a linear path. |
|
Fast | Result parameters are interpolated in a fast logarithmic path. |
|
Deadening | Effect parameters are interpolated in a slow logarithmic path. |
|
Polish | Issue parameters are interpolated forth a polish, natural curve. |
|
Precipitous | Outcome parameters are interpolated along a precipitous curve. |
|
Hold | No blitheness will take identify. The keyframe's settings will be maintained until the next keyframe. |
|
Later you've ready your keyframes, you may need to adjust their positions along the timeline. Drag a keyframe to a new position in the Keyframe Controller timeline to change its position.
Hold Ctrl or Shift while clicking to select multiple keyframes. A selected keyframe is displayed as , and an unselected keyframe is displayed as a .
Hold Alt while dragging the first or last keyframe in a group of selected keyframes to adjust their spacing equally.
If y'all're using video track effects or track movement, keyframes will be displayed in the timeline below your video track. Y'all tin can elevate keyframes to adjust their position, add and delete keyframes, and change the interpolation bend betwixt keyframes.
Select the Lock Envelopes to Events button to lock rail-level keyframes to the events on the track. When keyframes are locked, you can move events forth the timeline, and their associated keyframes move with them.
Click the Expand/Plummet Track Keyframes push button in the track header to toggle the tiptop of the track keyframes. When expanded, a split row is displayed for each keyframed item.
Event-level keyframes are not visible in the timeline.
Adding runway keyframes
-
Click the Expand/Plummet Runway Keyframes button .
-
Double-click to add together a keyframe to the track view. The keyframe will utilize the aforementioned settings and interpolation curve as the previous keyframe.
Move track keyframes
Elevate the keyframe to a new position in the timeline. If track keyframe rows are collapsed, overlapping keyframes will move together.
To motility multiple keyframes, select the Envelope tool and create a time selection that includes the keyframes yous desire to motility. When you elevate, all keyframes in the time pick will motility together.
Alter the interpolation curve between keyframes
The interpolation curve determines the rate of temporal interpolation: the charge per unit of move between two keyframes. To change the interpolation bend, correct-click a keyframe and choose a command from the shortcut carte du jour:
If y'all want to suit spatial interpolation—how move occurs within a video paradigm—change the Smoothness setting in the Event Pan/Ingather or Track Motion dialog. A Smoothness setting of 0 produces linear motion from i keyframe to the adjacent. Increasing the setting produces a curved path.
Command | Description | Looks Similar |
Hold | No animation will take place. The keyframe'south settings will be maintained until the next keyframe. |
|
Linear | Effect parameters are interpolated in a linear path. |
|
Fast | Effect parameters are interpolated in a fast logarithmic path. |
|
Tedious | Issue parameters are interpolated in a tedious logarithmic path. |
|
Polish | Effect parameters are interpolated along a smooth, natural curve. |
|
Edit track keyframes
Individual keyframe parameters cannot be adjusted in the rails view. To edit a keyframe, open the effect's property page.
-
Click the Expand/Collapse Rail Keyframes button to expand track keyframe rows.
-
Double-click a keyframe to open its property page. For more data about using an effect, click hither.
Keyframe Animation |
Keyframes define the state of an outcome'southward settings at a given signal in fourth dimension.
Each keyframe contains a fix of parameters for a specified betoken on the timeline. The settings for intermediate frames are interpolated. Boosted keyframes tin exist added to create more than complex effects.
The Keyframe Controller is displayed at the bottom of Video FX, Video Media Generators, Track Motion, and Transition dialogs and is used to add and remove keyframes and control the FX parameters for individual keyframes.
What practice you want to do?
Add together a keyframe
Remove a keyframe
Navigate between keyframes
Re-create a keyframe
Use keyframe blitheness to change an effect
Change the interpolation curve betwixt keyframes
Motility keyframes
Adapt track-level keyframes
Keyframe Animation
Source: http://vegaspro.helpmax.net/en/using-vegas-software/using-automation/keyframe-animation/
Posted by: vannesswhoplithe1968.blogspot.com
0 Response to "How To Animate An Image In Sony Vegas"
Post a Comment